Build Your Modern Server Risk Scripts — No Risk, No Fun
Risk Scripts is a German development studio building premium FiveM scripts for ESX, QBCore and QBox roleplay servers. Every resource is profiled under real server load, idles at 0.00ms and drops in next to ox_lib and ox_inventory without patching anything. Support is premium and direct: the developers who wrote the code answer in a Discord of over 3,300 server owners. Get the full catalogue for 39.99€ per month.
Recent purchases
Get The Whole Catalogue
Two ways in. Keep every current and upcoming script monthly while the server is being built, or own every Risk Scripts release forever with one payment.
- Scripts
- All current and future
- Duration
- 1 month
- Renewal
- Monthly
- Support
- Discord
- Scripts
- All current and future
- Duration
- Lifetime
- Renewal
- None
- Support
- Discord
What Our Customers Actually Say
Unedited feedback from real Risk Scripts customers, pulled straight from our support server. Ask them yourself - join the conversation.
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Premium FiveM Scripts, Without The Guesswork
Risk Scripts is a FiveM development studio that builds premium roleplay resources for ESX, QBCore and QBox. Every script idles at 0.00ms, is available as an open-source version, runs alongside Overextended resources such as ox_lib, ox_inventory and oxmysql, and is backed by support from the developers who wrote the code.
Performance you can measure
Every resource is profiled under real load before release: 0.00ms while idle, 0.01ms in active use. The same script carries a 12-slot community and a 400-slot server through prime time.
Profiled under real loadOpen source on every script
Each Risk Scripts release is also sold as a fully open-source version. Read the code, audit it, adapt it to your server and keep it maintainable years from now - no black box, no lock-in.
Escrow or open source - your callFits the stack you already run
Frameworks are detected at runtime and our resources work alongside the Overextended stack - ox_lib, ox_inventory and oxmysql - plus qs-inventory, codem-inventory and native framework APIs.
ESX · QBCore · QBox · ox_libPremium quality, fair pricing
Premium does not have to mean overpriced. Our scripts sit well below what comparable FiveM resources cost, and one monthly payment covers the entire catalogue instead of a single resource.
Full access for 39.99€ per monthSupport from the developers
Tickets are answered by the people who wrote the script, not by a reseller reading a manual. Installation, conflicts, framework updates - you talk to someone who can actually fix it.
24/7 Discord supportHonest by default
We would rather lose a sale than oversell a script. Ask anyone in our Discord what they got - the customer is king here, and we would like the FiveM scene to be a little better than we found it.
Ask any of our customersThe long version
Why we are called Risk Scripts
Half the scene is called Nova, Prime, X Scripts or Y Scripts. We did not want to be number twelve on that list - we wanted the line every roleplayer already lives by: "No Risk, No Fun". Nobody ever tells the story of the night that went to plan. They tell the one where somebody said let's do it anyway.
Starting your own server is exactly that. It costs money, it costs work, it costs the evenings you would rather have spent playing - and you still do not know whether anyone will show up on day one. We know that feeling. But every server people still talk about started with someone who risked it anyway.
So risk it. The one thing you never have to risk is us - risky name, boringly stable code.
What "Build Your Modern Server" actually means
A modern FiveM roleplay server is not a folder full of downloaded resources. It is a stack where every script knows its job, stays quiet when nobody is using it, and never becomes the reason your players see a lag spike at prime time.
That is the standard every Risk Scripts release is measured against before it goes on sale. The gap between a script that costs nothing while idle and one that quietly eats a millisecond every frame is the gap between a server people recommend and one they leave.
Written for ESX, QBCore and QBox - and the stack around them
Framework support is detected at runtime, so the same download works whether your roleplay server runs ESX, QBCore or QBox. There is no separate build to buy, no config flag to guess and no half-finished bridge file to patch yourself.
The same is true for everything around the framework: Overextended resources like ox_lib, ox_inventory and oxmysql are supported natively, as are qs-inventory, codem-inventory and the framework's own API. A script drops into the stack you already run.
Open source is not an upsell
Every script we sell is available as an open-source version. You get the actual Lua, not a compiled artefact with a config file taped to the front.
That matters for more than curiosity: you can audit what runs on your server, extend it for your own systems, and keep it working long after any single developer moves on. If you prefer the convenience of Escrow, that option exists too - the choice is yours, not ours.
Premium scripts at a price that still makes sense
Price-to-performance is a deliberate decision here. Our scripts are priced clearly below comparable premium FiveM resources while offering the same depth of features, UI work and optimisation - because a server owner should not have to choose between a stable stack and paying rent.
You can also take the whole catalogue at once: 39.99€ for a month of every current and upcoming script, or a one-time VIP purchase of 399.99€ that includes everything we have released and everything we release in future.
Built for 8 players and for 800
The same architecture has to survive both ends of the scale. Our resources are written so a small community server pays nothing for features it is not using, while a large server does not hit a wall when three hundred players load in on a Saturday night.
Database calls are batched, state lives where it belongs, and nothing polls in a loop when an event would do the same job for free.
Security is written in, not bolted on
The logic that matters lives on the server. Money, items, jobs and cooldowns are validated server side, so a client that sends something it should not simply gets ignored.
Exploit safety is not a feature we add after release. It is how the code is written from the first line, because a single unchecked event is all it takes to undo a month of roleplay.
Updated whenever we find a faster way
Releases do not stop at launch. When we learn a better pattern - a cheaper loop, a smarter cache, a cleaner native - we go back and apply it to scripts that are already released. The new version simply appears in the Cfx.re Portal, so anyone who owns the script can re-download it whenever they want, free of charge.
Performance and invisible code are not developer vanity. They are the difference between a server that feels smooth and one where players quietly stop logging in.
Support is part of the product
Buying a script should not be the moment you stop hearing from the developer. Support comes from the people who wrote the code, so the first reply is usually the one that solves it.
Setup questions, a conflict with another resource, something behaving oddly after a framework update - bring it to our Discord and we will work through it with you. That is not a bonus on top of the purchase; it is what you are paying for.
Need something custom? Just ask
Every server is set up a little differently, and a script that fits one community perfectly can be missing the one option yours needs. If you tell us what that is, we genuinely try to build it in - a new config option, a different flow, an export your own resource can call.
We cannot promise every request makes it into a release, but we always look at it properly and we always come back to you with an honest answer instead of silence.
Made to be extended
Our resources come with a documented export API so your MDT, dispatch, court or admin menu can talk to them directly. Events fire on the actions that matter, so your logging and Discord webhooks can react without anyone editing our source.
Every user-facing string lives in a locale file, so translating a script to your community's language never means hunting through code.
Interfaces that hold up
A script is only as good as the moment a player uses it. Our interfaces are built to stay readable from 1080p to 4K ultrawide, respond instantly, and get out of the way the second the interaction is done.
No borrowed templates, no generic dashboards - each UI is designed around what the script actually does.
A German Studio, Building For Servers Worldwide
Risk Scripts is a German FiveM development studio. Every resource is built in-house, to the standard we would want running on our own server, and shipped worldwide. Quality here is not a label on the box - it is a release process: profiled under real server load, regression-tested against ESX, QBCore and QBox, and documented before it goes out.
Built and tested in-house
Every script is written and reviewed by the same small team. Before a release ships it is profiled under real server load and regression-tested against ESX, QBCore and QBox, so the build you download behaves on your server the way it did on ours.
Written, reviewed, profiledSupport answered by the developers
Tickets are answered by the people who wrote the code, 24/7, in a Discord of more than 3,300 server owners - in English and German. The person replying can open the Lua and fix it rather than forward it. Support is the one thing we refuse to outsource.
24/7, by the developersOne standard, every server
We sell into every timezone and every framework setup. A 12-slot community and a 400-slot roleplay server get the identical build, the identical 0.00ms idle cost and the identical support standard - no regional editions, no second-tier release.
Worldwide, one standardFrequently Asked Questions
Common questions about our resources and services.
Trusted Worldwide
Active servers across the globe using Risk Scripts